STEAM (Science, Technology, Engineering, Art and Mathematics)

Curriculum Objectives

  • To develop students’ habit of facing tasks/problems;
  • To enhance students’ ability in constructing new knowledge through previous experience;
  • To manage data for accomplishing tasks;
  • To build up students’ sharing attitude within and between groups.

Curriculum Framework

In Junior School, we focus on cultivating students’ creativity and collaboration through hands-on projects. The contents covered from daily life science topics to simple mechanics with motors. 

The school-based coding curriculum goes through grades 1 to 6, from basic coding concepts to skills of creating an app to solve daily life problems.

In the first two years of middle school, which is grades 5-6, we have intensive digital making projects by using programmable bricks and circuits that combine the skills of coding and mechanics into the solution to various tasks.

Implementation

From Grade 1 to Grade 4, there are two STEAM lessons per week, while from Grade 5 to Grade 6, there are three STEAM lessons per week.

STEAM projects last for 8-10 weeks. During the lesson, students are encouraged to explore, try, observe, compare, reflect, remake, and share. Under the STEAM lesson implementation model, we divide the project into different stages. In the initial stage, the teacher sets the task and environment for students, let them try in their own way first. They are asked to show their tries and observe one another’s works, after compare and reflect stages, and students strive to improve their works by the result of reflection, then after some cycles, students share their products with the whole class as a report.
 

steam lesson implementation model

Assessment

The assessment will be project-based, while the performance of students will be assessed in 3 areas:

Knowledge

  • What has the student learned?
  • How does the student apply previous/new knowledge and skills?

Skills

  • How is the product made?
  • How does the student apply IT knowledge in the project?

Attitude

  • How does the student develop the habit of dealing with tasks?
  • How does the student work with others?

Students’ Achievement

Competitions Achievements
Robofest American World Championship – RoboParade 1st Runner-up (International)
World Robot Olympiad Friendship Invitational Tournament 12th Place (International)
Asia Pacific Robot Alliance - Taiwan International Championship 3rd Runner-up (International)
Robofest Hong Kong Selection – Robo Parade Champion, 1st Runner-up, 2nd Runner-up (Regional)
Robofest Hong Kong Selection – Bottle Sumo Best Robot Design Award (Regional)
World Robot Olympiad Regional Selection - Regular Category 2nd Runner-up (Regional)
World Robot Olympiad Auto Sumo Competition Merit (Regional)
Asia Pacific Robot Alliance Hong Kong Regional Competition – Auto Sumo Champion, 1st Runner-up, Merit (Regional)
Robotics Soccer Challenge 1st Runner-up, 3rd Runner-up (Regional)
RoboCup Junior Lego Robotics Competition 1st Runner-up (Regional)
Asian Inter School Robotic Challenge 1st Runner-up (Regional)
Google Blocks 全港小學創作比賽 優異獎
HKUST Underwater Robot Competition 2nd Runner-up
RoboSTEAM Hong Kong Open The Best Coding Award
STEM Education Conference cum Carnival by HKEdU Best Problem Solving in STEM Award

 

G1 students were testing the floating performance of their boats
G1 students were testing the floating performance of their boats
G4 students were trying to change the speed of their Ferris Wheel by adjusting the gears
G4 students were trying to change the speed of their Ferris Wheel by adjusting the gears
Coding their own robots is one of the core learning activities to develop their computational thinking
Coding their own robots is one of the core learning activities to develop their computational thinking
Students learned to use IT skills to enhance their learning
Students learned to use IT skills to enhance their learning
Students were encouraged to work collaboratively
Students were encouraged to work collaboratively
Schoolwide STEAM activities
Schoolwide STEAM activities
Schoolwide STEAM activities
Schoolwide STEAM activities
STEAM teachers worked with the MIT experts in Coding Education
STEAM teachers worked with the MIT experts in Coding Education
Robofest American World Championship – RoboParade
Robofest American World Championship – RoboParade
Robofest Hong Kong Selection – RoboParade
Robofest Hong Kong Selection – RoboParade
Hong Kong Regional Competition – Auto Sumo
Hong Kong Regional Competition – Auto Sumo
Robotics Soccer Challenge
Robotics Soccer Challenge